Made a little Flappy Bird clone with Unity and Playmaker. Spent an hour or two and I’d like to spend a little more time polishing it and actually adding some visuals! I had been thinking about simple game ideas to build and it doesn’t get much simpler than Flappy Bird
I suddenly started getting the “White screen of death” on here and I’m not sure why as I hadn’t touched this site in a while. In any case, I have restored my posts but there are many shortcodes from the overkill theme I was using. I’m going to be removing them and sticking with a more standard framework for a while.
Just worked through the Hello Triangle OpenGL 4 tutorial from Anton Gerdelan (@capnramses). Its been hard to find good OpenGL 4 tutorials and books! I’m using these tutorials to supplement OpenGL SuperBible 6th ed.. It just assumes you already know too much and I like to work through complete examples and experiment. I also worked through the extra exercises at the end of the tutorial to create another fragment shader and second VAO.
For the main project in my CSE 360 class, we were to build an online Library Management System (LMS) with a database. Previous projects for this class have built up to this by having us search for Open Source Software and think about what the needs and uses of a library system would be.
Before actually starting on our Library Management System, our group was required to submit a Software Requirements Document. We were provided a template and filled everything else in.
Another of my CSE 360 projects; we were required to research Open Source solutions to a book management system that a library could use. It would need to be a web-accessible system, have user accounts, admin accounts, and track books.
For my CSE 360 class, Introduction to Software Engineering, one of our first group projects was researching and presenting something that is Open Source. My group chose the programming language, Go (aka “Golang”), which was created by Google. The goal of Go is to create a modern, easy to use, and fast programming language. It has some very interesting qualities.. Check out our presentation!
Last semester one of our projects for my Operating Systems class was a group presentation to something related to Operating Systems. We chose to do our presentation on General Purpose GPU (GPGPU) computing. Modern GPUs deal with many issues that the CPU and OS have had to deal with.
The presentation, and report are after the jump
For my CSE 408 class, Multimedia Information Systems, we need to use an image API to complete some of our projects. ImageMagick (http://www.imagemagick.org/script/index.php) was recommended by Prof. Candan and Magick++ is the C++ api for the ImageMagick library. I spent some time getting it working in Visual Studio 2010 and it required a few more steps than the usual additional dependency paths in Visual Studio so I decided to blog them up for my group and anyone else having some trouble getting Magick++ working.
If you’ve done much research into productivity or success, you’ve probably heard of the 80/20 rule which says that 80% of the results come from 20% of the effort. In other words, most of what we’re doing every day isn’t very valuable. I’ve been working on creating a more organized and productive life so that I can accomplish more of the things I want to get done. I want to see where my time is going so I can focus on the important things.